Sims 4 Studio for Windows 3.1.6.3 (Wishes) | Sims 4 Studio (2022)

Sims 4 Studio for Windows 3.1.6.3 (Wishes) | Sims 4 Studio (1)

New in version 3.1.6.3:
Added support for all packs up to the High School EP and SDX content. There is also a batch fix for CC beds that broke with the High School Years patch and one to remove fashion tags from CAS items (currently these tags can cause error 532 when saving).

Sims 4 Studio for Windows 3.1.6.3 (Wishes) | Sims 4 Studio (2)

Sims 4 Studio for Windows 3.1.6.3 (Wishes) | Sims 4 Studio (3)
There are four batch fixes in this update.
1. Update LRLE Images (Werewolf patch) - this fixes textures on any hair, skin detail, skin tone (or anything else affected by this image problem) you have that was broken with the recent patch.
2. Update Hairs for Color Slider Compatibility - makes hairs that aren't compatible with the color slider mod color slider compatible. This will work on older hairs that weren't made compatible to begin with and on hairs that were previously run through another application's batch fix to turn broken LRLEs back into RLE2s (please see note(*) below).
3. Update Sliders (Werewolf patch) - this updates slider mods rendered non-functional in the latest patch.
4. Disable Shoes for Werewolves - this updates shoe packages to use the new shoe settings that prevent werewolves from using them.

Sims 4 Studio for Windows 3.1.6.3 (Wishes) | Sims 4 Studio (4)

These are beta batch fixes. We have tested them, but due to the great variety in Sims 4 custom content, there could still be issues we did not encounter in our tests.

If you discover something that was fixed incorrectly please do the following:

1. Send me the broken package, so I can see what went wrong and fix it.

2. Copy the contents of your batchfix backup folder and paste it into your mods folder. This will reverse all changes that were made by the batch fix, returning your content to the way it was before you ran the batch fix. Your batchfix backup folder is here: Documents/Sims 4 Studio/Batch Fixes

*Please note: if you have previously run a batch-fix process using some other application that converted all your LRLEs back to RLE2s, then you will need to run the batch fix named Update Hairs for Color Slider Compatibility. This will convert your RLE2 images to LRLE images compatible with the color slider mod.

FAQ

1. What should I do if my hairs were previously compatible with the color sliders and were messed up by the latest patch? -> Run the Update Slider Compatible Hair (Werewolf patch) batch fix

2. What should I do if I fixed my messed up hairs by running a batch fixer that made them look right but stopped them from working with the color sliders? -> Run the Update Hairs for Color Slider Compatibility batch fixer

3. What should I do if one of the Studio batch fixers messed up my content? -> Copy the contents of your batchfix backup folder and paste it into your mods folder. This will reverse all changes that were made by the batch fix, returning your content to the way it was before you ran the batch fix. Your batchfix backup folder is here: Documents/Sims 4 Studio/Batch Fixes

New in Wishes:

Thank you to simtress and Julie J for getting us the resource needed to enable Studio for the Fitness Stuff Pack and testing to make sure it works.

Thank you to Renorasims for getting us the resource needed to enable Studio for the Toddler Stuff Pack and testing to make sure it works.

Thanks to all who have reported Pets-patch-related issues, especially Kaizoku-Gal for drilling down on the problem with CC hair. Thanks also to tuco for pointing out the need for a Screenshot Manager.

Remember that Studio forums provides a Custom Content Upload Section and we'd love to see the things that you create with Sims 4 Studio posted there. If you're looking for excellent CC for your game, stop in and take a lookSims 4 Studio for Windows 3.1.6.3 (Wishes) | Sims 4 Studio (5)

No other site can offer the same level of knowledge when it comes to teaching you how to use Sims 4 Studio or troubleshooting problems you encounter while creating something with it so if you have problems with or questions about Sims 4 Studio please ask at Sims 4 Studio forums! Sims 4 Studio for Windows 3.1.6.3 (Wishes) | Sims 4 Studio (6)


The Tutorials Forum and the Creator Help Forumare staffed by nice people so don't hesitate to post if you run into questions or problems while creating something using Sims 4 Studio.


_________________________________________________________________________________________________________________________________________________

Creator Help:
If you have questions about how to use the tool or the project you are creating post here.

File a Bug:
Participating members can post inTHIS THREADwith bug reports associated with this build. In order for us to easily troubleshoot encountered bugs, please provide as much of the following as possible:

Additional Notes:
To modify meshes or animations, you will need to have Blender 2.76 installed. Blender 2.70 will continue to work with Studio as it has in previous versions, but no other Blender versions are supported by Studio.

Spread the Word!
Like the tool? Great! There are many ways that you can show your support for the Studio project: Share your creations in our upload section, help another creator out in the Creator Help section, write a tutorial showing how to make things, post screenshots and vids of your stories and builds.

3.1.6.3
[Content Management]
+ Added a batch fix to remove the "Fashion" tags from custom content that caused the 532 error when saving.
+ HSY bed batch fix should skip toddler beds now.
+ Added a confirmation popup when clearing the thumbnail cache.

[CAS]
+ Newly cloned CAS items will no longer include the "Fashion" tags. This may change if EA fixes their issue with 64 bit instance numbers and the Trendi system.

[Warehouse]
+ Renamed some of the unknown and hardly known resources:
WRPR => WorldRoadPolys
WMRF => WorldManifest
H2OM => WaterManifest
H2OMReference = WorldWaterManifest
WaterMaskImage => QueryableWorldMask (still can only be viewed, not saved)
QWMM => QueryableWorldMaskManifest
UnknownCatalog1 => ModularPiece
UnknownWorld1 => ColorTimelineData (a subset of the world color timeline resource)
LotFootprintResource => WorldLandingStrip (footprint)
+ Added basic support for a few unknowns:
SaveThumbnail5
Pond
[Translations]
+ Included Russian translation additions from origamika.

[Tuning]
+ Fixed an issue with the resource type of the Lunar Cycle tuning.

3.1.6.2
[Content Management]
+ Added a batch fix "Objects > Fix Bed Slots (High School Years EP) to fix the issue with placing CC beds and ability to have pillow fights/homework on them.
+ Batch fixes will no longer fail to start if there is a corrupt save game file in the save folder.

[DLC]
+ Fixed a bug that caused Little Campers Kit content to not show up in Studio.

[General]
+ Fixed an issue with the batch export cheat code that could cause an out of memory error.

[Translations]
+ Included more Swedish language corrections by Letrax.

[Tuning]
+ Fixed a bug with the last update that caused Whim tuning resources to not actually extract.

3.1.6.1
[Buy/Build]
+ Added the new curved window and door tags, and the new venue tags to the Studio tab.

[CAS]
+ Performance improvements to LRLE handling to prevent constant out of memory errors with large textures.
+ Added new body types (Body hair and Acne) from the High School patch.

[General]
+ If the Studio tab fails to load due to an error, the Warehouse tab is still available to give users a way to correct the problem that caused the Studio tab to fail.

[Tuning]
+ Added support for Whim tuning resources.
+ Fixed a bug with saving Sim Data that caused values with decimals to not save correctly when on an operating system that uses a different decimal separator than a dot.

(Video) Sims 4 Studio Tutorial| How to configure game path (Windows)

[Translations]
+ Included additional and updated Swedish translations from Letrax.
+ Fixed the s4s.translate cheat code to better handle exporting text with quotes and commas.

[Warehouse]
+ Updated the full tag list to include tags added with the latest patch.
+ Updated the save game and tray resources to support the newest format from the High School patch.
+ Updated Unknown World 1 resource to version 15.
+ Updated SimInfo to version 32.
+ Updated Block Resource to version 7.

3.1.6.0
[Animation]
+ Added werewolves as rig options.
+ Fixed an error that occurred when exporting werewolf animations.

[CAS]
+ Added a werewolf rig to preview werewolf CAS items.

[Content Management]
+ Batch fix for color slider compatible hairs now affects all CAS images that need to be updated.
+ Fixed a bug with the slider batch fix that caused it to skip over packages.
+ Added a batch fix to prevent shoes from being used by werewolves.

[Warehouse]
+ Updated the World Color Timeline resource to version 15.
+ Updated the Pet Pelt Layer resource to version 6.
+ Updated the display of the new CAS Part fields to interpret them as OccultBitFields.

3.1.5.9
[Game Packs]
+ Added support for Werewolves Game Pack
+ Added support for Moonlight Chic Kit
+ Added support for Little Campers Kit
+ Added support for Décor to the Max Kit

[Animation]
+ Updated the Clip/Clip Header resource for version 17.
+ Default name of exported clip will be the clip name instead of the source asset name.

[Buy/Build]
+ Added labels to some object placement flags that

[CAS]
+ Tools option to convert RLE2 to LRLE now skips shadow images if run on a package with CAS parts
+ Updated LRLE compression to work better with hair textures.
+ Updated the Sim Hotspot resource to version 15.
+ Added the Body Scars, Bite, Hair Color Override CAS part types to the UI.
+ Added the occult type Werewolf tag to the Studio tab (exclude occult type available in Warehouse tab).

[Content Management]
+ Added a batch fix to make CC hair compatible with the color slider mod.
+ Added a batch fix to recompress color slider compatible hair to work better with the patch.
+ Added a batch fix to update body/face sliders that broke with the patch.

[General]
+ Updated the tag list for the latest patch.

[Save Games]
+ Updated all Save Game/Tray resources for the latest patch.
+ World, Zone, and Neighborhood ids should be easier to find in the Warehouse now.

[Tuning]
+ Added story arc, story chapter, lunar cycle, clan, and clan values tuning types.

3.1.5.8
[Game Packs]
+ Added support for the My Wedding Stories GP

[Buy/Build]
+ Added the Wedding venue tag to the Studio tab

[CAS]
+ Cloning a nude top/bottom as anything other than an override will not include the nude buff.
+ Added support for new data in some wedding stories CAS parts (References to hair styles that go with wedding dresses).

[Other]
+ Fixed a several bugs introduced with the last version related to loading unknown packs
+ Added the Chinese (Simplified) string table to new packages.
+ Fixed an error about a missing icon when opening a package with a Chinese (Simplified) string table.
+ Basic command line interface (-help to see switches)

3.1.5.7
[Patch]
+ Updated the CAS part resource for the February 15, 2022 patch
+ Updated the tag list for the latest patch

[Game Packs]
+ Added support for Modern Menswear Kit
+ Added support for Blooming Rooms Kit
+ Added support for Carnaval Streetwear Kit
+ Added alpha support for loading future packs without an application update (limited support only tested on Mac)

[SDX]
+ Added alpha support for SDX package content

[Animation]
+ Made a change so that S4S preserves some locomotion data in clip resources

3.1.5.6
[Objects]
+ Fixed a bug from the previous version that broke object shadow LOD imports

[My Library]
+ Fixed a bug from the previous version that caused SimInfo to be exported with the CC group ID. It now attempts to give individual CAS parts the CC group id when it cannot find them in the game files.

+ Occult variants of SimInfo is also extracted as a separate file (same instance, but the filename will say which occult type it is for).

3.1.5.5
[Game Packs]
+ Added support for Industrial Loft, Incheon Arrivals, and Fashion Street Kits

[Objects]
+ Fixed an error when closing multi-mesh objects
+ Fixed an issue with importing the sun shadow mesh of window objects

[Cheat Codes]
+ Added a cheat code "s4s.translate" to test a feature that exports the application text for translators
+ Fixed an issue with the "list.icons" cheat html page

[Translations]
+ Added Swedish translations by Letrax

[General]
+ Updated tag list
+ Updated protocol buffer resources (save game, tray, etc.)
+ Fixed a bug with the UI Control Event Map resource

3.1.5.4
[Animation]
+ Added a rig option for fox animations from Cottage Living

[CAS]
+ Added tags and body types for nail polish.
+ Archetype tags should now be saved in color palette swatches.
+ Added a model to preview fox clothes from Cottage Living (Doesn't have the fox fur, and looks like a dog)

[Translations]
+ Included more Swedish translations by Letrax
+ Included more Russian translations by Mauvemorn
+ Included more Portuguese translations by missnanami99

[Warehouse]
+ Updated a few world resources that broke in a patch
+ Added read only support for the Terrain Height Map resource

[Tuning]
+ Added support for CAS preference tuning types.

[Misc]
+ SimInfo generated from the My Library option will have the CC group id by default

3.1.5.3
[Game Packs]
+ Added support for the Cottage Living Expansion Pack

3.1.5.2
[Game Packs]
+ Added support for the Dream Home Decorator Game Pack

[General]
+ Updated the tag list for the latest patch
+ Updated the save game/tray formats for the latest patch

[CAS]
+ Added the new hair colors to the Studio tab

[Objects]
+ Added the new buy-mode categories to the Studio tab

(Video) Using sims 4 studio batch fix to update cc | Sims 4 CC How to

3.1.5.1
[General]
+ Fixed issue that could cause an error when the game path is a folder directly on a drive.
[Objects]
+ Updated the slot resource to the latest version from the patch.

3.1.5.0
[Game Packs]
+ Added support for The Sims 4: Courtyard Oasis Kit

3.1.4.9
[Content Management]
+ Added bar stools to the March 2021 chair batch fix.

[Warehouse]
+ Local tunings panel can no longer be resized, but the scrolling should work now.

3.1.4.8
[Content Mangement]
+ Added a batch fix to get custom chairs to work in the game again after the March 2021 patch. The only way currently to fix this will remove the chairs from your save games.

[CAS]
+ Added the Batuu tag to the Studio tab.

[Warehouse]
+ Local tunings panel can now be resized and has a scroll bar.

[Cheat Codes]
+ Added temporary cheat code "chairfix.savegames.update" to test updating save games for the chair batch fix so that the chairs do not disappear when the game is loaded. This has only been lightly tested with new save games. Please use with caution and do not delete the backups until you are sure that everything worked correctly.

3.1.4.7
[Game Packs]
+ Fixed a bug with the last version that prevented the Throwback Fit Kit from showing up in S4S.

3.1.4.6
[Game Packs]
+ Added support for the new Game Kits (Throwback Fit, Country Kitchen, Bust The Dust).

[Animations]
+ Updated animation resources for the latest patch.

[General]
+ Updated the tag list for the latest patch.
+ Updated the protocol buffer resources (save game, tray files, etc.) for the latest patch.
+ Added a custom error message to help with antivirus issues.

[My CC]
+ My CC opens to the Mods subfolder of the Sims 4 Documents folder once again.

[Warehouse/Cruiser]
+ Updated World Unknown 5 resource to version 2.
+ Updated World Conditional Data resource to version 3.
+ Fixed a bug that could cause tuning resources to not save the first time after being batch imported and renumbered.

[Buy/Build]
+ Renumber cutout info resource for foundations.
+ Objects with DST thumbnails will be cloned with their thumbnails.

[My Library]
+ Fixed a bug that caused the wrong fitness values to be used in exported SimInfo resources.

[Translations]
+ Included more Swedish translations from Letrax.

3.1.4.5
[Game Packs]
+ Added support for The Sims 4: Paranormal Stuff Pack

[CAS]
+ Fixed a bug that would cause Sims to not have a skin texture when exported from a CAS or animation package.
+ Improved LRLE image handling.

[Warehouse/Cruiser]
+ Renamed World Unknown 4 resource to World Lights Info and added some names to some fields to improve readability. It should also save without error now when no items are in the list.
+ World Visual Effects Info and Cutout Info Table resources now show the un-hashed name of the VFX.
+ Walk style and GFX resources now show their name in the list.

[Translations]
+ Added more updates to the Swedish language text by Letrax

3.1.4.4
[Batch Fix]
+ Added the "Update Makeup" batch fix that converts CC makeup into the new format that works with the CAS color sliders.

[CAS]
+ Fixed a bug with LRLE image handling.

[Warehouse]
+ Fix resource name bug when adding a new resource to the Warehouse.

3.1.4.3
[CAS]
+ Added support for the LRLE image resource. Much thanks to tau534 and CmarNYC for reverse-engineering the format. LRLE images can be imported as PNG or as an uncompressed DDS with mip maps.
+ CAS items now use the LRLE image in preference to the RLE2 when available.
+ Added an option to the Tools>Modding menu to convert all RLE2 images in a package to LRLE.

3.1.4.2
[General]
+ Sim Info resource updated for the latest patch.
+ Protocol buffer resources (Save game, tray files, etc.) updated for the latest patch.
+ Fixed a bug that could cause Studio to crash in a variety of cases.
+ DDS images exported now include the flags necessary to load the mip maps in GIMP.

[Buy/Build]
+ The Model Cutout will no longer be handled like an image (though the image preview should still be available in the Warehouse). This should allow importing/exporting it as a binary file once again.

[CAS]
+ Added names to new CAS Part fields in the Warehouse (slider ranges and step values).
+ Added names to new Skin Tone fields in the Warehouse (slider ranges and step values).
+ Improved default Skin Tone values to make updating the version easier (Tan/Burn settings default to "No Tan" settings, sliders have default values, skin is grouped into miscellaneous category ).
+ Fixed a bug that prevented importing CAS meshes when the CAS Demo is installed rather than the full game.

[Batch Fixes]
+ Added a batch fix to update the version number on custom Skin Tones.

[Tools]
+ Added "My Library" option to the content management menu. This option allows you to view the game generated content in your Tray folder (previously a cheat code on Windows only, now a menu option for Windows and Mac).

3.1.4.1
[General]
+ Fixed a bug from 3.1.4.0 that caused the menu to not work in the Windows version.

3.1.4.0
[Game Update]
+ Updated CAS Part to version 44
+ Updated Skintone resource to version 11
[CAS]
+ Fixed a bug from a recent version that made Studio unable to import specular and shadow images after the Make Blank option had been used.

[Objects]
+ Added the "Onsen" venue tag from Winter Escape to the Studio tab

[Translations]
+ Many strings that were not translatable are now translatable.
+ Added more Swedish translations by Letrax

[Warehouse/Cruiser]
+ Added support for a new light type in the Light resource for objects
+ Resource formats updated:
Lot Description updated to version 0x0000000A
All Clip Extra Data resources should be readable again
Roof Trim updated to version 0x00000006
Spawner updated to version 0x0000001A
Style updated to version 0x00000014
Fixed a bug in the Track Mask resource
"Unknown World 1" resource updated to version 0x0000000E
Added "Color List" resource
Added "RNDP" resource

[General]
+ Improved error catching in Windows/Mac version (more types of crashes should show an error message instead of silently crashing)

3.1.3.9
[Objects]
+ Updated the Slot resource format to version 9 (Fixes crash on Mac, and broken Rig/Slots tab on Windows).

[Game Packs]
+ Updated for the Snowy Escape expansion pack

[General]
+ Additional fixes to the hash generator for non-ascii characters.
+ Adjusted the format of log file.

[Batch Fixes]
+ Batch fixes write the package name being processed to the Studio log file.

[Warehouse/Cruiser]
+ Added support for editing the new Platform resource.
+ Updated the Clip Extra Data resource for the patch.
+ Updated format for all protocol buffer resources (save game, tray, etc.)

(Video) MINI TUTORIAL - COMO USAR SIMS4STUDIO + DESCARGA

3.1.3.8
[Batch Fixes]
+ Added a batch fix to generate the new door/window wall cutout resource from the cutout image.
+ Batch fixes now include a log resource in any package that is changed.

[CAS]
+ Embed resources will include multiple specular images if the swatches do not all use the same one.

[Cheat Code]
+ Added a cheat code "strings.merge". This option extracts and combines string tables from multiple packages in a folder and saves them to a single package.
+ Added a cheat code "list.animations" to generate a list of all animations in game.

[General]
+ FNV hash algorithm should work with non-ascii characters

[Objects]
+ Model Cutout resource has an image preview and a text field to view/modify points more easily.
+ Added an option to the Tools>Modding menu to generate the Model Cutout resource from the cutout texture. This essentially does what the batch fix does, but only on the currently opened package.

[Tools]
+ String table lookup filter option now also filters by package location

[Translations]
+ Added Swedish translation fixes by Letrax

3.1.3.7
[Game Packs]
+ Updated for the Star Wars: Journey to Batuu pack
[Warehouse]
+ CAS part version should now automatically increase when setting the unlock text for Nifty Knitting items
[Cheat Codes]
+ "tray" cheat code should work once again.

3.1.3.6
+ Updated for the Nifty Knitting Stuff Pack

3.1.3.5
[General]
+ Updated for the July 2020 patch

[Buy/Build]
+ Added university venue tags to the Studio tab

[Translations]
+ Added more Korean translations from friedgil
+ Fixed a part of Studio that was not using translations (Swatch Thumbnail on textures tab)

[Cheat Codes]
+ list.icons shows more icons and has the correct description in the "help" cheat code.

3.1.3.4
[Game Packs]
+ Added support for Eco Lifestyle EP

[Languages]
+ Added initial Korean translation by friedgil.

[Buy/Build]
+ Automatically update catalog resources to the latest version if using 32 bit tags.
+ Added the Off-The-Grid tags to the Studio tab.
+ Added the Eco Lifestyle "Gameplay Effects" tags to the Studio tab (Eco footprint, generates power, etc.)

[CAS]
+ Added the "Paper Bag" hat type to the Studio tab.

[Content Management]
+ Added batch fixes to allow/disallow CC for mermaids and spellcasters

[Warehouse/Cruiser]
+ Added support for 20+ previously unknown resources. Most of them in the world files. Some have been named, but cannot yet be edited.
+ Added support for new resources in June 2020 patch:
Ladder
Wall Cutout
LRLE (Name only, will need to add image import/export capabilities)
+ Updated Column resource format.
+ Updated World Description resource format.
+ Updated format for all protocol buffer resources (save game, tray, etc.)

[Cheat Codes]
+ list.icons will generate a html page with in-game icons.
+ list.sounds searches through tuning and clip resources to create a list of sound resources.

3.1.3.3
[Content Management]
+ Added a batch fix to stop Sims from wearing CC shoes while wearing a towel

[Warehouse]
+ Updated WorldObjectData resource for the patch
+ Updated the shader field list for the patch

3.1.3.2
[Objects]
+ Fixed an error that caused the mesh tab to crash when the object has geometry states.

[Content Management]
+ Added the "Update Posepacks" batch fix to the menu Content Management>Batch Fixes>Misc (previously only available as a cheat code posepacks.update)

3.1.3.1
[Game Packs]
+ Added support for Tiny Living Stuff Pack

[Content Management]
+ Updated the "slot195" code to search for 180 instead of 195. "slot180" will also work. Also, previously unreadable packages with malformed rig resources should now be readable by Studio.

[Objects]
+ Slot editor will now give warnings when more than 180 slots are on a rig.

[Cheat Codes]
+ Added a "help" cheat code that lists all cheat codes and a description of what they do.

[General]
+ Updated the tag list for the latest patch.
+ Updated the protocol buffer resources (save game, tray, etc.) to the latest patch.

3.1.3.0
[Batch Fixes]
+ Added a batch fix that fixes showers that will not place after the "Discover University" patch.

3.1.2.9
[Game Packs]
+ Added support for Discover University

3.1.2.8
[Game Packs}
+ Added support for Realm of Magic
[Tuning]
+ Added support for Spell tuning (Realm of Magic)
[Warehouse]
+ Updated tag list for Realm of Magic

3.1.2.7
[Game Packs]
+ Updated for Moschino stuff pack

3.1.2.6
[Batch Fixes]
+ Added a batch fix "Allow cc for mermaids" that adds the Mermaid tag to CAS items and the Swimwear category (for hairs, beards, etc. so they are available to mermaid form).
+ Added a batch fix "Fix cc bathtubs (Island Adventures)"
+ Batch fixes no longer remove items from the mods folder that it fails to process

[Buy/Build]
+ All wall heights are exported/imported with batch import options once again.

[CAS]
+ Changing the body type/apply to all will now set the Additional Texture Space for all swatches.
+ Fixed a bug that caused deleted CAS swatches to not also delete the associated thumbnail.

[Game File Cruiser]
+ Improved startup time and memory consumption of the Game File Cruiser

[Warehouse]
+ Updated the Skintone resource

[Translations]
+ Added German language fixes by standardheld and tinapapst
+ Added Swedish language fixes by frxyasims

3.1.2.5
[Game Packs]
+ Added support for the Island Living expansion pack.
[General]
+ Blender 2.79 can now be used with Studio.
+ Updated tags to the latest patch.

3.1.2.4
[Tuning]
+ Fixed a bug with the last version that made tuning extraction to a folder crash.

(Video) HOW TO BATCH FIX USING SIMS 4 STUDIO | The Sims 4 Mods

3.1.2.3
[Game Packs]
+ Added support for StrangerVille Game Pack

[Objects]
+ Added support for custom tags with 32 bit values.
+ Added a way to edit an unknown value in the Cutout Info Table resource.
+ Object swatches with duplicate variant ids will be skipped when creating a recolor.
+ Umbrella overrides will not include extra tuning to be included as a custom umbrella.
+ Fixed an issue that occurred when editing a mesh that caused the normal map to stop working.

[Build]
+ Floor thumbnails are auto generated from the diffuse texture.
+ Roof thumbnails are auto generated from the diffuse texture.
+ Wall thumbnails are generated from the short wall diffuse only.
+ Wall textures imported as DDS with the auto-resize option off will not go through any image format conversion.

[CAS]
+ Added the updo tag.

[Tuning]
+ Added support for Rabbit Hole, Headline, Career Gig and Narrative tuning types.
+ Fixed an issue when using the "Restore tuning comments" tools option when there were custom tuning references.

[Warehouse]
+ The selected item will stay in view after sorting.
+ Fixed an issue where selecting to batch export to .package caused Studio to continue using .package even if you tell it not to.
+ Fixed an error when saving the Region Description resource.

[General]
+ Updated tag list with the latest patch.
+ Updated shader list with the latest patch.
+ S4S should now be large address aware (is able to use more memory before getting an out of memory error).
+ Added keyboard shortcut Ctrl+Shift+S to save as.

3.1.2.2
[Game Packs]
+ Added support for Get Famous
[General]
+ Added 24 bit hashes to the hash generator

3.1.2.1
[Objects]
+ Fixed many issues with geostates (toybox, microwaves, clothesline, washboard, science table)
+ Fixed an issue with objects using the AnimatedTree shader that caused them to be invisible in the game.
+ Update shader list for Seasons.

[General]
+ Studio is now Large Address Aware (Can use more memory before crashing with an out of memory error).

3.1.2.0
[Tuning]
+ Fixed a bug from changes made in 3.1.1.9 that makes most SimData resources not save.
3.1.1.9
[CAS]
+ Non-override clone options will exclude Uniform tags.
[Objects]
+ Added support for the S4S Accessories mod to umbrella packages.
+ Fixed a bug that could occur when adding a swatch on some items.
[Tuning]
+ Added support for the new tuning types added with Seasons.
+ Fixed a bug where the "u" value in the root of a SimData xml would not get saved.
[General]
+ Added a Brazilian Portuguese language option (Not yet translated, just a copy of the Spain one).
[Warehouse]
+ Updated most of the "World" resources that were previously supported for seasons. World Object Data is still broken.
+ Added basic support for the Terrain Mesh resource.


+ Fixed a bug with the swatch order of the first swatch after applying a palette to a package.

3.1.1.8
[Game Packs]
+ Added support for The Sims 4: Seasons
[Batch Fixes]
+ Added a batch fix to add the Hot/Cold tags to clothes for seasons.
+ Batch fixes now include a text file by the backup folder with a list of things that were changed.

3.1.1.7
[Objects]
+ Updated blender plugins for the 6/19/2018 patch
3.1.1.6
[General]
+ Updated for the 6/19/2018 patch.

[Objects]
+ Added the Cooler, Heater, Can be struck by lightning, and Never receives snow tags.
+ Updated the Object Catalog resource for the patch.
+ Updated mesh resource for the patch.

[Build]
+ Updated the Terrain Paint and Roof Pattern resources for the patch.
[CAS]
+ Added the Hot & Cold weather tags.
[Warehouse]
+ Full tag list updated for the patch.
[Tuning]
+ Tuning extraction should no longer give an error related to object changes in the patch.

3.1.1.5
[Objects]
+ Fixed a bug from 3.1.1.4 that caused an error or a squished mesh to be imported when the new mesh is significantly larger than the original.
3.1.1.4
[Objects]
+ Added support for geostate meshes


+ Fixed a bug where applying a color palette caused the last swatch to show as the default instead of the first.
+ Added a warning instead of a crash when attempting to save a color palette with an invalid file name.
[Tuning]
+ Added a more informative error message when saving a package with Sim Data resources that have syntax errors.

3.1.1.3
[General]
+ Added an option to enable the pack icon on all swatches (checkbox to the right of the catalog thumbnail on the Studio tab).
[UI]
+ Moved package merging, screenshot management and batch fixes from the "Tools" menu to a new "Content Management" menu.
[Tools]
+ Added a menu option to un-merge package files.
+ Speed and memory optimizations to the Color Palette tool.

3.1.1.2
[Tools]
+ Added a color palette tool.

3.1.1.1
[Game Packs]
+ Added support for The Sims 4 My First Pet Stuff Pack

[Translations]
+ Added Czech translation corrections by Sonia
+ Added Spanish translation corrections by Flertzia
+ Added Russian translation corrections by 13whitemice

[General]
+ Updated tag list for the latest patch.

[Animation]
+ Fixed an issue that caused an error when a creator with special characters in their creator name imports a pose using Blender 2.70

[Build]
+ Fixed a crash when opening a build item that has referenced textures.

[CAS]
+ Removed the bikini bottom tag from the Studio tab (not used by EA)
+ Added the hair color tag to the Studio tab for eyebrows and facial hair.

[Objects]
+ Fixed a bug that caused additional swatches of items cloned with 32 bit instance numbers to not have 32 bit instance numbers.
+ Fixed a bug that caused imported shadow LODs of windows to not show the correct shadow in the game.
+ Fixed a bug that could sometimes cause Studio to crash after closing an object .package.

[Warehouse]
+ Added protocol buffer resources to the Warehouse

3.1.1.0
[Game Packs]
+ Added the Jungle Adventure Game Pack
[Translations]
+ Fixed some German text issues where chairs were labelled as tables.

3.1.0.9
[Game Packs]
+ Added the Laundry Day Stuff Pack
3.1.0.8
[Screenshot Manager]
+ Added an option to select a different folder if your screenshots are not in the default folder.
+ Fixed a crash and slowness when there are a ton of screenshots (tested with 4GB)

3.1.0.7
[Batch Fixes]
+ Updated the "Fix Objects for Cats & Dogs Patch" batch fix to include objects that were broken with the December 12, 2017 patch.

3.1.0.6
[Batch Fixes]
+ Added a batch fix that fixes alpha hairs that were broken in the Cats & Dogs patch.
+ Updated the Cats & Dogs object batch fix to include toilets.
[Tools]
+ Added a new option: Screenshot Manager. This allows you to view and edit in-game screenshots.
[Warehouse]
+ Updated shader field list.
+ Added several new resource types and updated some to the latest patch version.
+ Fixed an issue with the world color timeline resource.

3.1.0.5
[CAS]
+ Added pet textures to the cats and dogs in the model viewer (thanks to Feyona for providing the textures)
+ Fixed a gap that appears with new meshes for Cats & Dogs

[Batch Fixes]
+ Cats & Dogs object batch fix now fixes benches, sofa overrides, and 6-seat round dining tables.
+ Cats & Dogs CAS batch fix now fixes mesh distortions that were introduced with changes in this patch.

[Warehouse]
+ Added support for World Color Timeline & Sky Box Texture resources.

3.1.0.4
[Game Content]
+ Added support for the Cats and Dogs Expansion Pack

[Batch Fixes]
+ Added a batch fix for pre-pets patch CAS CC to fix the arm problem
+ Added a batch fix for pre-pets patch sofas and loveseats

3.1.0.3
[Animation]
+ Updated for the pets patch.
+ Fixed an issue that caused non-adult blank blends to be exported stretched to adult size.
[CAS]
+ Updated for the pets patch.

[Batch Fixes]
+ Added a batch fix to update beds for the pets patch
+ The disallow for random batch fix now also removes uniform and style tags that caused them to show up on random sims anyway.

[Tuning]
+ Updated Sim Data to work with the pets patch.
+ Added support for the Sickness,Breed, CAS Menu, CAS Menu Item, Relationship Lock and Household Milestone tuning resource types.

[General]
+ Fixed some issues that could cause Studio to crash while switching swatches.
+ Added a right-click option to turn off swatch re-ordering.
+ Fixed an issue that caused the "Help>Windows Event Logs".
+ Added an option to the Tools>Modding menu to add DLC pack requirements.

[Translations]
+ Fixed a bug in the German translations that caused CAS tops and bottoms to be switched.

[Model Viewer]
+ Added the option to change the background color of the model viewer.
+ Added the option to disable the grid in the model viewer.
3.1.0.2
[Game Packs]
+ Added Toddler Stuff Pack
3.1.0.1
[Game Packs]
+ Added Fitness Stuff Pack
3.1.0.0
+ Drag & Drop swatch reordering for all content in the Studio tab and in My CC

(Video) SIMS 4 STUDIO TUTORIAL // LOS SIMS 4

FAQs

What is a batch fix? ›

The batch fix removes all such tags from CC packages. The process will cause CAS CC items cloned from EA originals with Fashion tags to be like CAS CC items cloned from EA originals that did not have Fashion tags.

What is The Sims 4 studio? ›

The Sims 4 Studio is a free versatile tool for making custom content for Sims 4.

Where is the broken CC in Sims 4 studio? ›

Go to your “Mods” folder and open it. Here you can see all of your installed mods and CC. Delete the first folder, then jump into the game to check whether the issue is still there. If it's not – congratulations, you've deleted the broken CC file.

Where is the studio in Sims 4? ›

The Sims Studio is a subsidiary of Electronic Arts (EA), located primarily at EA's Redwood City campus.

How do I edit my Sims 4 CC? ›

The Sims 4 - HOW TO EDIT MERGED CC PACKAGE FILES - YouTube

How do I turn off CC for random Sims? ›

How to Disallow NPC's Wearing CC | NOMORE WEIRD TOWNIES! | Sims 4

How do I use the blender in Sims 4? ›

Sims 4 & Blender In-Depth Tutorial | SIMSONICO - YouTube

How do I add mods to Sims 4? ›

How to install mods and CC on Windows
  1. Download your mod or CC of choice.
  2. Unzip the download, if it's a .rar or .zip file.
  3. Move the unzipped files to the mods folder. ...
  4. Open The Sims 4.
  5. Open the options, and then select the “game options” tab.
  6. Select the “other” tab.
  7. Make sure “enable custom content and mods” is checked.
10 Oct 2021

How do you stop townies from wearing CC? ›

How to disallow CC for random | Sims 4 - Tutorial - YouTube

How do I know if I have bad CC on Sims 4? ›

Most importantly, you can target your Mods folder, which is where your installed custom content should be. Then, the Mod Checker program will scan the entire Mods folder and identify which CC has gone bad. It will inform you when it finds it, so you can quickly remove it.

How do I get rid of broken CC in Sims 4 studio? ›

The BEST & QUICKEST way to FIND & FIX broken CC in Sims 4! - YouTube

Why does my Sims 4 keep crashing? ›

The outdated or missing graphics card driver is one of the most common causes that makes the Sims 4 keeps crashing. Overclocking is also responsible for the Sims 4 crashing issue. This is because overclocking indicates that your CPU and memory run at a higher speed than the official speed rate.

Is The Sims 5 coming? ›

Explainer. (Pocket-lint) - After plenty of rumours and speculation, The Sims 5 is official. It is being developed under the codename "Project Rene" and is still some way off from release, but the team behind it confirmed some details during The Sims Summit streamed online on 18 October 2022.

Can you own a photography studio Sims 4? ›

If you want you can even have multiple studios set up across the lot each with their own styles. And why not add a welcoming entrance area for Sims to wait and talk to other Sims while waiting for their photoshoots too! There really is a number of possibilities when it comes to creating a Photo Studio.

Is there a photo studio Sims 4? ›

The Sims 4 - Moschino Photo Studio / Speed build - YouTube

How do I create my own CC? ›

The Sims 4 | How to Make Custom Content - YouTube

Can you create your own werewolf pack in Sims 4? ›

Players who own Get Together Expansion Pack can use clubs to make their own wolf packs! The Sims 4 Werewolves is undoubtedly the most widely praised occult-based pack for The Sims 4 to date.

How do you open custom content on Sims 4 studio? ›

HOW TO SEE / VIEW CC IN YOUR SIMS 4 MODS FOLDER? - YouTube

How do you add random Sims to your world? ›

@Bhroseph If you go to Manage Worlds within an ongoing save, you can create new sims, or download them from the Gallery, and place them in houses in your existing save without having to play them. Once they're placed, just click on the household you've been playing, and resume where you left off.

How do you get rid of random Sims in Sims 4? ›

About This Article
  1. Click the three dots in the top-right corner.
  2. Open the Manage World menu.
  3. Select the house your Sim lives in.
  4. Click the three dots and select Manage Household.
  5. Click the pencil.
  6. Hover your cursor over the Sim.
  7. Click the X.
6 May 2021

How do I export my Sim in blender? ›

SIMS 4: How To Import Your Sim Into Blender For Posing with Sim Ripper

Where do blueprint files go Sims 4? ›

Files will then be placed in your designated downloads folder on your PC or Mac, and will then need to be moved to the appropriate folder for the game to recognise them. This should be found by going to your 'Documents' folder, selecting 'Electronic Arts', then 'The Sims 4'.

How do you do poses in Sims 4? ›

Press on one of the Sims. Select Pose by Pack. Choose the pack they want their Sim to pose. Repeat the same thing with the rest of the Sims.

Do Sims 4 mods cost money? ›

All mods are free, which means you can download custom content to your hearts content, and that's great. However, these changes to policy are actually far from good for the creators of The Sims 4 custom content, who have arguably made the game what it is today.

Are mods free on Sims 4? ›

You can find many mods over at ModTheSims, which hosts a wealth of community-made free mods for you to download and enjoy as you please.

Are mods allowed in Sims 4? ›

Mods must be non-commercial and distributed free-of-charge. Mods cannot be sold, licensed, or rented for a fee, nor can Mods contain features that would support monetary transactions of any type. Note, The Sims recognizes that creating Mods takes time and resources.

Can you edit Townies in Sims 4? ›

How To Edit Townies In Create A Sim CAS | Sims 4 Cheats - YouTube

How do you change the townie outfit in Sims 4? ›

If you have a sim buy a community lot and add a clothing rack and stylist's chair, then you can make over your townies there by using the “suggest outfit” and “offer makeover” interactions.

How do you stop townies from moving in Sims 4? ›

If you click on an in-game computer, you'll need to select MCCC > MC Population > Moving Settings > Allow Homeless Move-in > False.

How do you clean bad CC? ›

You can just delete them one-by-one by going through each window and hitting delete. And that's it. This easy way to find and delete broken or bad CC in The Sims 4 works for rooms, lots and CAS items.

How do I repair Sims 4 CC after update? ›

HOW TO FIX DISABLED MODS AFTER UPDATE IN SIMS 4?

How do you know which Mod is not working Sims 4? ›

If you've unzipped the mod package correctly but the mod still isn't working, follow the steps below:
  1. Launch Sims 4.
  2. Head to the game's main menu.
  3. Click “Game Options,” then “Other.”
  4. Select “Enable Custom Content and Mods.”
  5. Check the box next to “Script Mods Allowed.”
  6. Click “Apply Changes.”
  7. Restart the game.
15 Oct 2021

How do I fix script failed Sims 4? ›

If you're playing The Sims 4 on Origin, follow the steps below to repair its game files:
  1. Open the Origin Launcher.
  2. Click on the “My Game Library” option on the left.
  3. Locate The Sims 4 in the list of games.
  4. Right-click on the Sims 4.
  5. Select the “Repair” option. Repairing game files through the Origin Launcher.
17 Oct 2022

Can I delete last exception files Sims 4? ›

It is safe to delete the exception files. They are generated when there is an error in the game's script or errors from mods and CC. If you encounter a problem in your game, you may be able to find clues as to the cause of the error in the exception files.

Why is my Sims 4 game not opening? ›

If Sims 4 still won't open, you can try disabling the antivirus. If this action is also useless, it is sorry that you might have to remove your antivirus and check if the game can run on your computer. If the game runs, you should consider installing another antivirus software on your computer.

When did Sims 5 release? ›

It has been more than five years since EA and Maxis released a new generation of The SIMS.
...
The SIMS 5 Release Date, Trailer, Rumors, Leaks, News [2022]
The Sims 5Life simulation game
The Sims 5 Release Date:2021-2022
The Sims 5 Platforms:PlayStation 5, PlayStation 4, Xbox One, Microsoft Windows, Classic Mac OS, Macintosh operating systems
3 more rows
1 Aug 2022

Is Windows 11 good for Sims 4? ›

So, if your computer is compatible with Win11, it surely can run the old version of SIMS. All in all, all versions of SIMS can work with Windows 11 including SIMS 4, SIMS 3, SIMS 2, as well as SIMS 1.

How do you exit a frozen Sims 4 game? ›

By pressing Alt + F4, it will close the Sims 4 application if Sims 4 freezes.

Why did Sims 4 Remove open world? ›

Similar to the color wheel, the decision to not have an open world in The Sims 4 was primarily due to computer optimization. EA's goal was to make The Sims 4 play well for most, if not all, players, which is something The Sims 3 was not capable of doing.

Is The Sims 3 or 4 better? ›

If you're looking for a gameplay experience with a plethora of personality choice and customization, then The Sims 3 is for you. If you're looking for Sim-specific customization, a growth of emotion, and a smoother, faster running game, then The Sims 4 is your go-to.

Why are there no horses in Sims 4? ›

Producer Antonio Romeo, aka SimGuruRomeo, responded to this topic in a Twitter post, explaining that the team felt they couldn't do horses justice with the resources they had and chose to prioritise other animals. "Making horses with the quality and depth of gameplay they deserve is a substantial undertaking," he said.

Why is my photography skill not increasing Sims 4? ›

Re: I cannot get the Photography skill to level up

I had the same problem and finally fixed it. Hold shift, click the sim whose skill needs to improve, and just debug it. I'd been stuck at 47% for days and it immediately caught up to where it was supposed to be. Also that other comment is incorrect.

What lot type is a photo studio Sims 4? ›

"Photography studio" has never been an actual lot type. When people say they built a photograph studio, they probably built it on a residential lot, or maybe a retail lot or a generic lot.

Can you take family photos in Sims 4? ›

How I Take My Family Photos | The Sims 4 Tutorial - YouTube

Is there a cheat to max the photography skill in Sims 4? ›

The base of the sims 4 photography skill cheat is simple, stats. set_skill_level major_photography X but the X is just acting as a placeholder for a number. The number you want to add at the end is any number between 1 and 10 depending what level of the skill you want your sim to have.

How do you put pictures on your Sims wall? ›

The Sims 4 - FINALLY! FUNCTIONAL PHOTO FRAMES! - YouTube

How do you become a photographer in Sims 4? ›

Complete Guide To Photography In The Sims 4 - YouTube

How do you make your own clothes on Sims 4? ›

You can select any clothing item in the game. Use the drop-down menus at the top of Sims 4 Studio to filter your selection choices. Click the item you want to edit and click Next in the lower-right corner. Type a name for the file you want to create.

How do you get Recolors in Sims 4? ›

Make Your Own CC - Part 1: Recolors | Sims 4 CC Tutorial - YouTube

How do you merge CC on Sims 4? ›

MAKE SIMS 4 RUN FASTER | MERGE YOUR CC! - YouTube

How do you recolor CC items in Sims 4? ›

Launch S4S and then choose “standalone recolor” found under the “object” button. We will be recoloring a love seat, so I'm going to type loveseat into the search bar at the top. If you know exactly what you want to recolor, type the name in or you can type in the number of the pack to find things faster.

Who is the creature keeper in Sims 4? ›

Michael's always found more comfort in the company of animals than with other Sims, which can make for awkward dates but serves him well as the Bramblewood's creature keeper.

How do you dress a cow in Sims 4? ›

If you want to dress your cows, llamas, chickens, bunnies, and foxes in cute little outfits, you'll need to find the Creature Keeper. The Creature Keeper is an NPC Sim who lives in a secluded cottage in the Bramblewood area of Henford-on-Bagley.

Is Marvelous Designer free? ›

Marvelous Designer 11

Start 30 days free trial! By downloading the installer, you agree to accept the Terms of Service and Privacy Policy. License period starts with installer download. (Prohibition of commercial use included.)

Is The Sims 5 coming? ›

Explainer. (Pocket-lint) - After plenty of rumours and speculation, The Sims 5 is official. It is being developed under the codename "Project Rene" and is still some way off from release, but the team behind it confirmed some details during The Sims Summit streamed online on 18 October 2022.

How do I create my own CC? ›

The Sims 4 | How to Make Custom Content - YouTube

How do you get custom content on Sims 4 studio? ›

HOW TO SEE / VIEW CC IN YOUR SIMS 4 MODS FOLDER? - YouTube

How can I make the Sims 4 run faster? ›

5 Methods: How to Speed Up Sims 4
  1. Method 1: Remove junk files and clean your computer.
  2. Method 2: Update your Graphics Drivers.
  3. Method 3: Lower the In-game Graphics Settings.
  4. Method 4: Repair Sims 4 on Origin or Steam.
  5. Method 5: Reset the Sims 4 Folder.

What does merged CC mean? ›

Basically it gathers all the CC packages you have in your game and makes it one big file. This makes it easier for your game to read the file and speeds up the process of loading and general gameplay. I'm putting the tutorial on how to merge CC under a cut because I have a feeling this post might be a bit too long lol.

Can you rename Sims in Sims 4? ›

Hold down shift and left click on your Sim you want to change the name of. You will now enter CAS mode where you can change the name, but not only that, you can change anything you want.

How do you do Recolors? ›

The first tried-and-true way to recolor your objects is to use the hue and saturation layer. To do this, simply go to your adjustments panel and add a Hue/Saturation layer. Toggle the box that says "Colorize" and start adjusting the hue to the specific color you want.

Can you do custom colors on Sims 4? ›

In The Sims 4, there's no color option to pick them out manually from clothes, skin to hairstyle. The Sims 3 has that option when creating a sims yet in The Sims 4, the color choices are god-awful limited and you can't change the colors yourself.

Can you get custom maps Sims 4? ›

To download these fanmade maps, simply click on the button down below to be directed to the Map Download page. From there select the Maps of your choice, download them from SimFileShare and extract them to Electronic Arts > The Sims 4 > Mods folder. Make sure that you've enabled Mods / CC in your game options!

Videos

1. Descarga e Instala SIMS4STUDIO + Solución a error MY CC | Tutorial | DaliSims
(DaliSims)
2. Sims 4 | Problema Sims4Stúdio / DDS-GIMP (Resolvido)
(Hiper Sims)
3. How to Fix Windows 11 Installer Package Problem [Tutorial]
(MDTechVideos)

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